Now players new and old alike can experience Rokugan like never before in the Living Card Game format. Originally released in 1995 as a collectible card game, Legend of the Five Rings has since thrived with its unique setting, engaging gameplay, and enthusiastic player base. The five elements of Air, Earth, Fire, Water, and Void are in a precarious balance, and the land of Rokugan teeters on the brink of chaos.įantasy Flight Games is proud to announce the upcoming release of the Legend of the Five Rings: The Card Game Core Set.
From the ancient rivalry of the Crane and Lion to the Crab’s daily skirmishes with the Shadowland forces always threatening to extend their reach into Rokugan, the clash of swords and pull of politics is a daily occurrence.īut while conflict between the clans has dominated Rokugan for over one thousand years, the true threats await in the dark, known only to a few. It is in this context that the clans battle. Honor is valued above all else, and a misspoken remark can be just as fatal as an enemy’s blade.
SHADOW ERA YARI DECK CODE
But all are bound by the same code of honor, the way of the warrior, the code of Bushidō. As guardians and politicians, each clan fulfills their role in society and are as varied as they are powerful. * The complete Test of the Emerald Champion scenario for use in your campaign, as well as a generic tournament format.įrom the Shadowlands in the south to the Burning Sands in the north, from the Twilight Mountains in the west to the Islands of Spice and Silk in the east, Rokugan, the Emerald Empire, has stood for over one thousand years thanks to the seven Great Clans who serve the Emperor. * Detailed discussions of what the duel means in society and how the glory of the victor can influence many facets of life. * Rules for honorable, and not so honorable conclusions of duels. * New Schools and Techniques for each Clan, including non-humans and ronin for the Legend of the Five Rings: Third Edition Roleplaying Game. The tradition of magical duels among shugenja is also detailed, along with the strange competitions held among the Nezumi, Naga, and even the creatures of the Shadowlands. The Art of the Duel brings new depth and variety to the challenges your samurai and shugenja can face, as well as new tools to overcome their foes! This book features new rules and information for not only martial duels but also contests such as oratory, heraldry, sumai, archery, and even the famous Crab drinking contest. From the famous iaijutsu duel to the challenge of wits between courtiers, the samurai of the Emerald Empire always seek to best one another and gain glory and honor for their Clan. One on one contests have long been a defining element of Rokugani society.